headbands are finally done!
while i have your attention, i need a small favor from you readers:
our current
FAQ refers to our old version of the game. i want to update it, but it's hard to think up questions to ask yourself for an FAQ. help me out here by suggesting FAQ questions in the comments, or email me at paranoialarp (at) gmail (dot) com.




tomorrow, maybe troubleshooter character packs get done.
just here to tantalize you loyal viewers with a shot of the inside of the internal security badge and guide book.
intsec agents start with just the guide, and have to earn their badge and "star" ratings. this is what a major in sector CON's internal security looks like.

and would you look at all those weapons! pew pew pew!

headbands will be done soon, hopefully. finally got the art printed onto the transfer paper. i'd like to build the character packs tomorrow. hmm, i wonder what those "rules lawyer" headbands might mean... it's as though we've completely re-tooled and improved the game...

got the credits, mutant powers and combat drugs, CLUE cards, and internal security badge folios printed and processed today. i feel like i never want to see the inside of a copy shop again, but i still have more copies to make later in the week. apparently fancy new copy machines lack basic, clear functionality like "contrast" and "brightness." who knew. in their place arrive super helpful features, like randomly deciding i should be printing on 11"x17" paper, or that everything should be "centered," except that just means that the image is wherever mr. copier decides to put it.
well, at least i got some stuff done. tomorrow i'll get to the headbands i hope.

pretty neat stuff, right? i bet some of you are super curious about those intsec badge folios i mentioned earlier. shiny, shiny badges...
quick update, re: panels, etc.
hey folks, just here to drop a quick update. we're running lots of panels this year, and i've got the times and rooms!
also--side note here--apparently blogger is dropping ftp support for old style blogger pages. sadly, that means us. that's why there haven't been too many updates lately. we're still trying to figure out what to do. so hey, if you design web pages (and are willing to work for free!) we might need your help. email paranoialarp (at) gmail (dot) com. someday we'll have a nice website, *sniff* *sniff*
on to the panels!
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PARANOIA Live! Troubleshooters 101 panel
Friday, 2:50pm Room 221a
Somebody's crooked in Sector CON, and every clone from Troubleshooter, to High Programmer, to Internal Security is on the trail! Who exposed the infrared-market in Sector CON? And more importantly, who's gonna take the fall?
Curious about PARANOIA Live? Never played a LARP before? Learn the rules early and have all your questions answered before the game on Saturday! This panel is an opportunity for first time and returning players alike to brush up on our LARP version of Mongoose Publishing's RPG of a darkly humorous future. This panel will teach players how to be a Troubleshooter. If you enjoy fast paced Gamist play, and games like D&D or classic Paranoia, this is the panel for you.
Players attending this panel will also receive additional starting equipment for their character.
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PARANOIA Live! High Programmers 201 panel
Friday, 3:50pm Room 221a
PARANOIA Live! 2010 features two brand new character classes for experienced players! This panel will teach potential High Programmers the duties of the job. High Programmers are at the top of the food chain in PARANOIA, the powerful puppet masters behind the scenes, and each will be in command of their own Secret Society of Troubleshooters. Attendees will be tested, and only the best will be chosen. If you enjoy strategic Simulationist play, and games like Shadowrun or chess, this is the panel for you.
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PARANOIA Live! Internal Security 202 panel
Friday, 3:50pm Room 223 a+b
PARANOIA Live! 2010 features two brand new character classes for experienced players! This panel will teach potential Internal Security agents the duties of the job. IntSec agents will wield never before seen investigative tools and powers, and will be the thin blue line keeping back the corruption and chaos of Sector CON, enforcing the will of Friend Computer with wide latitude. Attendees will be tested, and only the best will be chosen. If you enjoy character driven Narrativist play, and games like World of Darkness or Call of Cthulhu, this is the panel for you.
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Call of Cthulhu Live! LARP panel
Friday, 4:50pm Room 221a
Curious about Call of Cthulhu Live? Never played a LARP before? Learn the rules early and have all your questions answered before the game on Friday night! This panel is an opportunity for first time and experienced players alike to learn how to play. This year's game is entitled "Professor Oddlove, Or: How I Learned To Stop Worrying And Love the Great Old Ones," and is a humorous take on the mythos inspired by the famous "Mary Celeste" LARP.

p.s. i hate "smart quotes." always messing up my posts. making me go back and edit things. grr.